Replace ptr::read-based field consumption with Option<T> + take() for
sync primitives, GPU allocations, and the allocator itself. The prior
pattern left bitwise-duplicated values in the original fields, so Rust's
automatic field drop after Drop::drop returned freed the same heap
buffers (Vec backings inside SyncPrimitives) and Allocations twice.
The allocator is now explicitly dropped before destroy_device so its
own Drop impl, which releases vk::DeviceMemory blocks, runs while the
logical device is still valid. Swapchain image views are also now
destroyed before the swapchain, as required by the Vulkan spec.
Fixed a crash where the renderer would attempt to create a swapchain with u32::MAX dimensions when the OS didn't provide a preferred extent. Updated Renderer::new to accept window dimensions and use them as a fallback. Also renamed InstanceCreateFailed to VulkanError for better generality.
Added logic to enumerate and score physical devices, preferring discrete GPUs. Added NoSuitableGpu error variant and documentation for the selection process.
Added ash and thiserror dependencies to the renderer crate. Defined RendererError for typed Vulkan failure handling. Implemented the Renderer struct with basic Vulkan Entry and Instance creation.