synvael/assets/shaders
2026-07-22 04:23:46 +02:00
..
cube.frag feat(renderer): implement depth testing and indexed 3d rendering 2026-05-12 23:00:30 +02:00
cube.frag.spv chore(assets): store compiled shaders via git lfs 2026-07-22 04:23:46 +02:00
cube.vert feat(assets): apply per-chunk world offset in voxel vertex shader 2026-07-16 00:05:30 +02:00
cube.vert.spv chore(assets): store compiled shaders via git lfs 2026-07-22 04:23:46 +02:00