// SPDX-License-Identifier: AGPL-3.0-only //! A dedicated thread that owns every open region file and answers load requests over a channel. use std::collections::HashMap; use std::collections::hash_map::Entry; use std::path::{Path, PathBuf}; use std::thread::{self, JoinHandle}; use crossbeam_channel::{Receiver, Sender}; use shared::save::SaveError; use shared::world::{ChunkData, ChunkPos}; use super::region_file::{RegionFile, region_coords, region_path}; /// A request sent to the save actor. Each variant carries its own one-shot reply channel. pub enum SaveRequest { /// Reads the stored chunk at a position, replying with the saved modification if one exists. Read { /// The chunk position to look up. pos: ChunkPos, /// The one-shot channel the actor replies on: `Ok(Some(data))` for a saved modification, `Ok(None)` when the chunk was never modified, or `Err` on a save-layer failure. reply: Sender, SaveError>>, }, } /// A handle to the running save actor: the request sender plus the owning thread's join handle. pub struct SaveActor { /// The sending end of the request channel; cloned into every worker so it can issue reads. request_tx: Sender, /// The actor thread handle, retained so it can be joined on shutdown. // * Retained ahead of a dedicated shutdown path; not yet read because the server has no graceful-stop sequence. #[expect(dead_code)] handle: JoinHandle<()>, } impl SaveActor { /// Spawns the actor thread, which owns the region files beneath `region_dir` for its lifetime. #[must_use] pub fn spawn(region_dir: PathBuf) -> Self { let (request_tx, request_rx) = crossbeam_channel::unbounded::(); let handle = thread::spawn(move || actor_loop(®ion_dir, &request_rx)); Self { request_tx, handle } } /// Returns a fresh sender for a worker to issue requests through. #[must_use] pub fn sender(&self) -> Sender { self.request_tx.clone() } } /// The actor's run loop: it owns the region-file map and answers requests until every sender is dropped. fn actor_loop(region_dir: &Path, request_rx: &Receiver) { // The actor is the sole owner of this map, so region files need no lock of their own. let mut regions: HashMap<(i32, i32), RegionFile> = HashMap::new(); while let Ok(request) = request_rx.recv() { match request { SaveRequest::Read { pos, reply } => { let result = read_chunk(&mut regions, region_dir, pos); // A send error means the requesting worker has gone away; the reply is simply dropped. let _ = reply.send(result); } } } } /// Reads the stored chunk at `pos`, opening and caching its region file on first access. fn read_chunk( regions: &mut HashMap<(i32, i32), RegionFile>, region_dir: &Path, pos: ChunkPos, ) -> Result, SaveError> { let key = region_coords(pos.x, pos.z); // The region file is opened once on first touch; every later read of a chunk in it hits the in-memory copy. let region = match regions.entry(key) { Entry::Occupied(entry) => entry.into_mut(), Entry::Vacant(entry) => { entry.insert(RegionFile::open(region_path(region_dir, pos.x, pos.z))?) } }; region.read_chunk(pos) }