// SPDX-License-Identifier: AGPL-3.0-only //! Dedicated server for Synvael. //! //! The server handles the authoritative game simulation, including world //! management, physics, and combat. /// Authoritative chunk storage and generation logic for the server. pub mod world_server; use std::fs; use shared::generator::{VoxelGenerator, WorldGenConfig}; use tracing::{debug, info}; fn main() { tracing_subscriber::fmt() .with_env_filter( tracing_subscriber::EnvFilter::try_from_default_env() .unwrap_or_else(|_| tracing_subscriber::EnvFilter::new("debug")), ) .init(); info!("Starting Synvael server"); #[expect(clippy::expect_used)] let config_str = fs::read_to_string("assets/data/worldgen/default.json") .expect("Failed to read worldgen config"); #[expect(clippy::expect_used)] let worldgen_config: WorldGenConfig = serde_json::from_str(&config_str).expect("Failed to parse worldgen config"); info!("Successfully loaded world configuration"); debug!("Base height: {}", worldgen_config.base_height); debug!("Noise scale: {}", worldgen_config.noise_scale); debug!("Surface block: {}", worldgen_config.surface_block.0); debug!("Subsurface block: {}", worldgen_config.subsurface_block.0); debug!("Stone block: {}", worldgen_config.stone_block.0); let seed = 4_813_530; let generator = VoxelGenerator::new(worldgen_config, seed); let mut world = world_server::ServerWorld::new(generator); world.load_around(0.0, 0.0, 0.0, 4); }