From f2977aab7bfebd18669cabbbf4b586075878098a Mon Sep 17 00:00:00 2001 From: Serkyo Date: Sun, 17 May 2026 21:06:50 +0200 Subject: [PATCH] docs(workspace): note open-asset philosophy and Git LFS tracking --- AGENTS.md | 2 ++ CLAUDE.md | 2 ++ 2 files changed, 4 insertions(+) diff --git a/AGENTS.md b/AGENTS.md index c75a1a7..51fc1fa 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -37,6 +37,8 @@ This has hard implications when adding features: All game assets live under `/assets` at the repo root, organised into subfolders by kind: `icons/`, `models/`, `shaders/`, `sounds/`, `textures/`, `scripts/`. New assets must be placed in the matching subfolder — do not drop loose files into `/assets` itself, and do not scatter assets inside crate directories. +Assets are published openly under CC-BY-NC-SA 4.0 (see `LICENSE.md`). Binary assets (textures, models, sounds, compiled shaders) are tracked via **Git LFS** — keep `.gitattributes` up to date when adding a new binary file type. Lua scripts and JSON data live in plain Git (text files). + ## Script locations Three distinct locations, do not mix them: diff --git a/CLAUDE.md b/CLAUDE.md index 939038d..17d092b 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -37,6 +37,8 @@ This has hard implications when adding features: All game assets live under `/assets` at the repo root, organised into subfolders by kind: `icons/`, `models/`, `shaders/`, `sounds/`, `textures/`, `scripts/`. New assets must be placed in the matching subfolder — do not drop loose files into `/assets` itself, and do not scatter assets inside crate directories. +Assets are published openly under CC-BY-NC-SA 4.0 (see `LICENSE.md`). Binary assets (textures, models, sounds, compiled shaders) are tracked via **Git LFS** — keep `.gitattributes` up to date when adding a new binary file type. Lua scripts and JSON data live in plain Git (text files). + ## Script locations Three distinct locations, do not mix them: