Added an empty window using winit

This commit is contained in:
Serkyo 2026-04-28 01:17:27 +02:00
parent a2488d8015
commit c92592600e
5 changed files with 2502 additions and 2 deletions

2427
Cargo.lock generated

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@ -4,3 +4,5 @@ version = "0.1.0"
edition = "2024"
[dependencies]
image = "0.25.10"
winit = "0.30.13"

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@ -1,3 +1,54 @@
fn main() {
println!("Hello, world!");
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::window::{Window, WindowId};
#[derive(Default)]
struct App {
window: Option<Window>,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attributes = Window::default_attributes()
.with_title("Project Catalyst");
self.window = Some(event_loop.create_window(attributes).unwrap());
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
},
WindowEvent::RedrawRequested => {
// Redraw the application.
//
// It's preferable for applications that do not render continuously to render in
// this event rather than in AboutToWait, since rendering in here allows
// the program to gracefully handle redraws requested by the OS.
// Draw.
// Queue a RedrawRequested event.
//
// You only need to call this if you've determined that you need to redraw in
// applications which do not always need to. Applications that redraw continuously
// can render here instead.
self.window.as_ref().unwrap().request_redraw();
}
_ => (),
}
}
}
fn main() {
let event_loop = EventLoop::new().unwrap();
// ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
// dispatched any events. This is ideal for games and similar applications.
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
}

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@ -0,0 +1,6 @@
[package]
name = "scripting"
version = "0.1.0"
edition = "2024"
[dependencies]

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@ -0,0 +1,14 @@
pub fn add(left: u64, right: u64) -> u64 {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}