Synvael/crates/server/src/world_server.rs

275 lines
11 KiB
Rust

// SPDX-License-Identifier: AGPL-3.0-only
//! Authoritative chunk storage and generation logic for the server.
use bevy_ecs::prelude::Resource;
use crossbeam_channel::{Receiver, Sender};
use shared::{
generator::VoxelGenerator,
world::{Chunk, ChunkPos},
};
use std::{
collections::{HashMap, HashSet},
sync::Arc,
thread::JoinHandle,
};
/// Outcome of a single streaming reconcile pass, for logging and tests.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct StreamStats {
/// Number of chunks generated and inserted this pass.
pub loaded: usize,
/// Number of chunks evicted this pass.
pub unloaded: usize,
/// Number of chunks resident after the pass.
pub resident: usize,
/// Number of chunks in flight.
pub in_flight: usize,
}
/// The server's authoritative representation of the world.
#[derive(Resource)]
pub struct ServerWorld {
/// Currently resident chunks, keyed by chunk-space position.
chunks: HashMap<ChunkPos, Chunk>,
/// Sending end of the job channel; the main thread pushes positions that require generation.
job_tx: Sender<ChunkPos>,
/// Receiving end of the result channel; the main thread drains finished chunks returned by workers.
result_rx: Receiver<(ChunkPos, Chunk)>,
/// Positions dispatched to a worker but not yet returned, preventing the same chunk from being re-dispatched on subsequent passes.
in_flight: HashSet<ChunkPos>,
/// Handles to the generation worker threads, retained so they can be joined on shutdown.
// Retained ahead of a dedicated shutdown path; not yet read because the server has no graceful-stop sequence.
#[expect(dead_code)]
workers: Vec<JoinHandle<()>>,
}
impl ServerWorld {
/// Initializes a new authoritative server world with the provided generator.
#[must_use]
pub fn new(generator: VoxelGenerator) -> Self {
let generator = Arc::new(generator);
let (job_tx, job_rx) = crossbeam_channel::unbounded::<ChunkPos>();
let (result_tx, result_rx) = crossbeam_channel::unbounded::<(ChunkPos, Chunk)>();
// One worker per logical core, falling back to a small fixed pool if the platform cannot report its parallelism.
let worker_count = std::thread::available_parallelism().map_or(4, std::num::NonZero::get);
let workers = (0..worker_count)
.map(|_| {
// Each worker owns its own clones: a shared handle to the read-only generator, its own view of the shared job queue, and its own sender back into the result channel.
let generator = Arc::clone(&generator);
let job_rx = job_rx.clone();
let result_tx = result_tx.clone();
std::thread::spawn(move || {
// Block until a job arrives.
while let Ok(pos) = job_rx.recv() {
let chunk = generator.generate_chunk(pos);
// A send error means the main thread has gone away; nothing left to do but let the worker wind down.
if result_tx.send((pos, chunk)).is_err() {
break;
}
}
})
})
.collect();
// Drop the template ends left over after cloning.
drop(job_rx);
drop(result_tx);
Self {
chunks: HashMap::new(),
job_tx,
result_rx,
in_flight: HashSet::new(),
workers,
}
}
/// Number of chunks currently resident in memory.
#[must_use]
pub fn loaded_count(&self) -> usize {
self.chunks.len()
}
/// Number of chunks dispatched to the worker pool but not yet returned.
#[must_use]
pub fn in_flight_count(&self) -> usize {
self.in_flight.len()
}
/// Returns `true` when the worker pool has no outstanding generation work, i.e. every dispatched chunk has been returned. A loading gate can poll this to decide when an initial region has finished streaming.
#[must_use]
pub fn streaming_idle(&self) -> bool {
self.in_flight.is_empty()
}
/// Reconciles resident chunks against a desired set without blocking the caller: finished chunks are drained from the worker pool, resident chunks absent from `desired` are evicted, and still-missing chunks are dispatched to the pool.
pub fn reconcile(&mut self, desired: &HashSet<ChunkPos>) -> StreamStats {
// Drain: absorb every chunk the workers have finished since the last pass.
let mut loaded = 0;
while let Ok((pos, chunk)) = self.result_rx.try_recv() {
// The position is no longer dispatched now that its chunk has returned.
self.in_flight.remove(&pos);
// Guard against the eviction race: the anchor may have moved away while this chunk was generating, so a returned chunk is only kept if it is still wanted.
if desired.contains(&pos) {
self.chunks.insert(pos, chunk);
loaded += 1;
}
}
// Evict: drop resident chunks that no anchor wants any more.
let stale: Vec<ChunkPos> = self
.chunks
.keys()
.filter(|pos| !desired.contains(pos))
.copied()
.collect();
for pos in &stale {
self.chunks.remove(pos);
}
// Dispatch: request generation for every wanted position that is neither resident nor already in flight.
for &pos in desired {
if !self.chunks.contains_key(&pos) && !self.in_flight.contains(&pos) {
self.in_flight.insert(pos);
// A send error means every worker has shut down; there is nothing useful to do with the position, so the failure is ignored.
let _ = self.job_tx.send(pos);
}
}
StreamStats {
loaded,
unloaded: stale.len(),
resident: self.chunks.len(),
in_flight: self.in_flight.len(),
}
}
}
/// Inserts every chunk position inside the streaming cylinder around `center` into `out`.
pub fn cylinder_chunks<S: std::hash::BuildHasher>(
center: ChunkPos,
radius: i32,
out: &mut HashSet<ChunkPos, S>,
) {
for x in center.x - radius..=center.x + radius {
for z in center.z - radius..=center.z + radius {
let dx = x - center.x;
let dz = z - center.z;
// Keep only the columns whose XZ distance falls within the disc.
if dx * dx + dz * dz <= radius * radius {
for y in center.y - radius / 2..=center.y + radius / 2 {
out.insert(ChunkPos::new(x, y, z));
}
}
}
}
}
#[cfg(test)]
mod tests {
use super::{ChunkPos, ServerWorld, StreamStats, cylinder_chunks};
use shared::generator::{VoxelGenerator, WorldGenConfig};
use shared::world::BlockId;
use std::collections::HashSet;
use std::time::{Duration, Instant};
/// Builds a server world backed by a real worker pool for streaming tests.
fn test_world() -> ServerWorld {
let config = WorldGenConfig {
base_height: 8,
noise_scale: 0.05,
surface_block: BlockId(1),
subsurface_block: BlockId(2),
stone_block: BlockId(3),
};
ServerWorld::new(VoxelGenerator::new(config, 42))
}
/// Repeatedly reconciles against `desired` until the worker pool reports no outstanding work, returning the final pass's stats. Fails the test if the pool does not drain within a fixed timeout.
fn drain_to_idle(world: &mut ServerWorld, desired: &HashSet<ChunkPos>) -> StreamStats {
let deadline = Instant::now() + Duration::from_secs(5);
loop {
let stats = world.reconcile(desired);
if stats.in_flight == 0 {
return stats;
}
assert!(
Instant::now() < deadline,
"worker pool did not drain in time"
);
std::thread::sleep(Duration::from_millis(1));
}
}
#[test]
fn reconcile_converges_over_multiple_passes() {
let mut world = test_world();
let mut desired = HashSet::new();
cylinder_chunks(ChunkPos::new(0, 0, 0), 2, &mut desired);
// The first pass only dispatches work; because generation is off-thread, nothing is resident yet and every position is in flight.
let first = world.reconcile(&desired);
assert_eq!(first.loaded, 0);
assert_eq!(first.resident, 0);
assert!(first.in_flight > 0);
// Later passes drain finished chunks until the pool is idle, at which point every desired position must be resident.
let final_stats = drain_to_idle(&mut world, &desired);
assert_eq!(final_stats.in_flight, 0);
assert_eq!(final_stats.resident, desired.len());
}
#[test]
fn evicted_chunk_is_not_repopulated_on_arrival() {
let mut world = test_world();
let target = ChunkPos::new(0, 0, 0);
let mut desired = HashSet::new();
desired.insert(target);
// Dispatch the chunk, then immediately stop wanting it.
world.reconcile(&desired);
// Every subsequent pass reconciles against an empty desired set, so whenever the worker returns the chunk the drain guard discards it rather than resurrecting an unwanted chunk.
let empty = HashSet::new();
let final_stats = drain_to_idle(&mut world, &empty);
assert_eq!(final_stats.in_flight, 0);
assert_eq!(
final_stats.resident, 0,
"a chunk that is no longer wanted must not become resident when it arrives"
);
}
#[test]
fn cylinder_is_symmetric_and_bounded() {
let mut set = HashSet::new();
cylinder_chunks(ChunkPos::new(0, 0, 0), 2, &mut set);
// Center column is always included.
assert!(set.contains(&ChunkPos::new(0, 0, 0)));
// A corner outside the disc (dx=2, dz=2 -> 8 > 4) is excluded.
assert!(!set.contains(&ChunkPos::new(2, 0, 2)));
// An axis cell at exactly the radius is included (dx=2, dz=0 -> 4 == 4).
assert!(set.contains(&ChunkPos::new(2, 0, 0)));
// Vertical extent is radius/2 = 1, so y=2 is out of range.
assert!(!set.contains(&ChunkPos::new(0, 2, 0)));
assert!(set.contains(&ChunkPos::new(0, 1, 0)));
}
#[test]
fn cylinder_translates_with_center() {
let mut origin = HashSet::new();
cylinder_chunks(ChunkPos::new(0, 0, 0), 3, &mut origin);
let mut shifted = HashSet::new();
cylinder_chunks(ChunkPos::new(10, 0, -5), 3, &mut shifted);
// Shape is translation-invariant: same count regardless of center.
assert_eq!(origin.len(), shifted.len());
}
}