create_graphics_pipeline now destroys its shader modules on the error path as well, and update_mesh nulls the buffer handles after destroying them so a later Drop or retry cannot redestroy freed buffers. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
create_graphics_pipeline now destroys its shader modules on the error path as well, and update_mesh nulls the buffer handles after destroying them so a later Drop or retry cannot redestroy freed buffers. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||