Voxel RPG and survival sandbox in a medieval fantasy world bound by twelve elements and unravelled by a thirteenth. Rust + Vulkan engine, Lua-moddable gameplay, server-authoritative QUIC multiplayer.
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2026-05-16 19:45:53 +02:00
.agents/rules chore(workspace): add rtk rules for antigravity 2026-05-12 10:07:13 +02:00
.github chore(workspace): Changed FUNDING.yml to target patreon 2026-05-12 17:20:02 +02:00
assets feat(assets): add default worldgen data pack 2026-05-16 19:03:39 +02:00
crates fix(renderer): plug shader-module and stale-handle leaks 2026-05-16 19:43:16 +02:00
mods/example_mod ci(workspace): clean up lua CI logic and add placeholder scripts 2026-05-12 12:11:03 +02:00
.gitattributes Initial commit 2026-04-27 23:53:41 +02:00
.gitignore Initial workspace structure 2026-04-28 00:02:00 +02:00
AGENTS.md docs(workspace): clarify commit body policy 2026-05-16 19:45:53 +02:00
Cargo.lock feat(shared): define base voxel world types and procedural generation 2026-05-16 19:03:29 +02:00
Cargo.toml chore(workspace): configure linters and format codebase 2026-05-12 11:43:17 +02:00
CLAUDE.md docs(workspace): clarify commit body policy 2026-05-16 19:45:53 +02:00
LICENSE.md docs(workspace): add multi-part license with Cryoforge Nexus as author 2026-05-12 15:55:06 +02:00
rustfmt.toml chore(workspace): configure linters and format codebase 2026-05-12 11:43:17 +02:00
selene.toml fix(workspace): remove std from selene to avoid feature errors 2026-05-12 12:30:52 +02:00
stylua.toml chore(workspace): configure linters and format codebase 2026-05-12 11:43:17 +02:00