165 lines
6.9 KiB
Rust
165 lines
6.9 KiB
Rust
// SPDX-License-Identifier: AGPL-3.0-only
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//! A dedicated thread that owns every open region file and services load, write-back, remove, and flush requests over a channel.
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use std::collections::HashMap;
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use std::collections::hash_map::Entry;
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use std::path::{Path, PathBuf};
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use std::thread::{self, JoinHandle};
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use crossbeam_channel::{Receiver, Sender};
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use shared::save::SaveError;
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use shared::world::{ChunkData, ChunkPos};
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use tracing::warn;
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use super::region_file::{RegionFile, region_coords, region_path};
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/// A request sent to the save actor. Read and flush requests carry a one-shot reply channel; write and remove requests are fire-and-forget, mutating only the in-memory region image until a flush.
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pub enum SaveRequest {
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/// Reads the stored chunk at a position, replying with the saved modification if one exists.
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Read {
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/// The chunk position to look up.
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pos: ChunkPos,
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/// The one-shot channel the actor replies on: `Ok(Some(data))` for a saved modification, `Ok(None)` when the chunk was never modified, or `Err` on a save-layer failure.
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reply: Sender<Result<Option<ChunkData>, SaveError>>,
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},
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/// Writes a modified chunk's diff into its region, replacing any prior record. Mutates only the in-memory image; durability waits for a `Flush`.
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Write {
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/// The chunk position the diff is stored under.
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pos: ChunkPos,
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/// The baseline-relative diff to persist.
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data: ChunkData,
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},
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/// Drops any stored record for a position, reclaiming its space into the region free list. Used when a clean chunk is unloaded.
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Remove {
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/// The chunk position whose record is dropped.
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pos: ChunkPos,
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},
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/// Flushes every dirty region to disk, replying once all are written.
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Flush {
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/// The one-shot channel the actor replies on: `Ok(())` when every dirty region flushed, or the first `Err` encountered.
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reply: Sender<Result<(), SaveError>>,
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},
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}
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/// A handle to the running save actor: the request sender plus the owning thread's join handle.
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pub struct SaveActor {
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/// The sending end of the request channel; cloned into every worker so it can issue reads.
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request_tx: Sender<SaveRequest>,
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/// The actor thread handle, retained so it can be joined on shutdown.
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#[expect(
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dead_code,
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reason = "retained for a future graceful-shutdown join path"
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)]
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handle: JoinHandle<()>,
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}
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impl SaveActor {
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/// Spawns the actor thread, which owns the region files beneath `region_dir` for its lifetime.
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#[must_use]
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pub fn spawn(region_dir: PathBuf) -> Self {
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let (request_tx, request_rx) = crossbeam_channel::unbounded::<SaveRequest>();
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let handle = thread::spawn(move || actor_loop(®ion_dir, &request_rx));
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Self { request_tx, handle }
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}
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/// Returns a fresh sender for a worker to issue requests through.
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#[must_use]
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pub fn sender(&self) -> Sender<SaveRequest> {
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self.request_tx.clone()
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}
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}
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/// The actor's run loop: it owns the region-file map and answers requests until every sender is dropped.
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fn actor_loop(region_dir: &Path, request_rx: &Receiver<SaveRequest>) {
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// The actor is the sole owner of this map, so region files need no lock of their own.
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let mut regions: HashMap<(i32, i32, i32), RegionFile> = HashMap::new();
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while let Ok(request) = request_rx.recv() {
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match request {
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SaveRequest::Read { pos, reply } => {
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let result = read_chunk(&mut regions, region_dir, pos);
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// A send error means the requesting worker has gone away; the reply is simply dropped.
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let _ = reply.send(result);
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}
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SaveRequest::Write { pos, data } => {
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// `last_modified` is record metadata only, not a worldgen input, so a zero placeholder is acceptable until a real timestamp source is wired.
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let last_modified = 0;
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match region_mut(&mut regions, region_dir, pos) {
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Ok(region) => {
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// A failed encode must not go unnoticed; the write is otherwise silently lost.
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if let Err(error) = region.write_chunk(pos, &data, last_modified) {
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warn!(?error, ?pos, "chunk write-back failed; edit dropped");
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}
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}
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Err(error) => warn!(?error, ?pos, "region open failed; write-back dropped"),
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}
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}
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SaveRequest::Remove { pos } => match region_mut(&mut regions, region_dir, pos) {
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Ok(region) => region.remove_chunk(pos),
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Err(error) => warn!(?error, ?pos, "region open failed; record not removed"),
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},
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SaveRequest::Flush { reply } => {
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let result = flush_dirty(&mut regions);
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// A send error means the requester has gone away; the reply is simply dropped.
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let _ = reply.send(result);
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}
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}
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}
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}
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/// Flushes every dirty region to disk, returning the first error while still attempting the rest.
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///
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/// # Errors
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///
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/// Returns the first [`SaveError`] produced by [`RegionFile::save`]; remaining dirty regions are still flushed.
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fn flush_dirty(regions: &mut HashMap<(i32, i32, i32), RegionFile>) -> Result<(), SaveError> {
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let mut result = Ok(());
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for region in regions.values_mut() {
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// Clean regions are skipped so a flush never rewrites an unchanged file.
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if !region.is_dirty() {
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continue;
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}
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if let Err(error) = region.save() {
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warn!(?error, "region flush failed");
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// The first failure is reported; later regions are still flushed.
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if result.is_ok() {
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result = Err(error);
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}
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}
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}
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result
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}
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/// Returns the region file covering `pos`, opening and caching it on first access.
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///
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/// # Errors
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///
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/// Returns a [`SaveError`] from [`RegionFile::open`] if the region file exists but cannot be read or decoded.
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fn region_mut<'a>(
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regions: &'a mut HashMap<(i32, i32, i32), RegionFile>,
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region_dir: &Path,
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pos: ChunkPos,
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) -> Result<&'a mut RegionFile, SaveError> {
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let key = region_coords(pos.x, pos.y, pos.z);
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// The region file is opened once on first touch; every later access hits the in-memory copy.
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match regions.entry(key) {
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Entry::Occupied(entry) => Ok(entry.into_mut()),
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Entry::Vacant(entry) => Ok(entry.insert(RegionFile::open(region_path(
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region_dir, pos.x, pos.y, pos.z,
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))?)),
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}
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}
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/// Reads the stored chunk at `pos`, opening and caching its region file on first access.
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///
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/// # Errors
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///
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/// Returns a [`SaveError`] if the region file cannot be opened or the stored record cannot be decoded.
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fn read_chunk(
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regions: &mut HashMap<(i32, i32, i32), RegionFile>,
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region_dir: &Path,
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pos: ChunkPos,
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) -> Result<Option<ChunkData>, SaveError> {
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region_mut(regions, region_dir, pos)?.read_chunk(pos)
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}
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