9 lines
162 B
GLSL
9 lines
162 B
GLSL
#version 450
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layout(location = 0) in vec2 in_tex_coord;
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layout(location = 0) out vec4 out_color;
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void main () {
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out_color = vec4(in_tex_coord, 1.0, 1.0);
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} |