Synvael/crates/renderer/src/lib.rs

226 lines
7.3 KiB
Rust

#![allow(unsafe_code)]
//! Voxel rendering engine using Vulkan 1.3 and dynamic rendering.
//!
//! This crate provides the core `Renderer` structure and associated types
//! for handling GPU resources and drawing operations.
mod device;
pub mod error;
mod instance;
mod mesh;
mod pipeline;
mod renderer;
mod surface;
mod swapchain;
mod sync;
/// The maximum number of frames that can be processed by the GPU and CPU simultaneously.
pub const MAX_FRAMES_IN_FLIGHT: usize = 3;
use ash::{Entry, vk};
use raw_window_handle::{RawDisplayHandle, RawWindowHandle};
use std::ffi::c_char;
pub use error::RendererError;
pub use renderer::Renderer;
impl Renderer {
/// Initializes the Vulkan renderer.
///
/// This function loads the Vulkan library, creates an instance, selects a GPU,
/// and initializes a logical device with a graphics queue.
///
/// # Panics
///
/// Panics if `MAX_FRAMES_IN_FLIGHT` or vertex data sizes exceed `u32`/`u64` limits.
#[allow(clippy::expect_used)]
pub fn new(
display_handle: RawDisplayHandle,
window_handle: RawWindowHandle,
width: u32,
height: u32,
required_extensions: &[*const c_char],
) -> Result<Self, RendererError> {
let entry = unsafe { Entry::load() }?;
// 1. Instance and Debug Messenger
let (instance, debug_utils, debug_messenger) =
instance::create_instance(&entry, required_extensions)?;
// 2. Surface
let (surface_loader, surface) =
surface::create_surface(&entry, &instance, display_handle, window_handle)?;
// 3. Physical Device (GPU)
let physical_device = device::pick_physical_device(&instance, &surface_loader, surface)?;
// 4. Graphics Queue Index
let graphics_queue_index = device::find_graphics_queue_family(
&instance,
physical_device,
&surface_loader,
surface,
)?;
// 5. Logical Device and Queue
let (device, graphics_queue) =
device::create_logical_device(&instance, physical_device, graphics_queue_index)?;
// 6. Swapchain
let (swapchain_loader, swapchain, swapchain_images, swapchain_format, swapchain_extent) =
swapchain::create_swapchain(
&instance,
physical_device,
&device,
&surface_loader,
surface,
width,
height,
)?;
// 7. Image Views
let image_views =
swapchain::create_image_views(&device, &swapchain_images, swapchain_format)?;
// 8. Command Pool
let pool_create_info = vk::CommandPoolCreateInfo::default()
.queue_family_index(graphics_queue_index)
.flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
let command_pool = unsafe { device.create_command_pool(&pool_create_info, None)? };
// 9. Command Buffers
#[allow(clippy::expect_used)]
let alloc_info = vk::CommandBufferAllocateInfo::default()
.command_pool(command_pool)
.level(vk::CommandBufferLevel::PRIMARY)
.command_buffer_count(u32::try_from(MAX_FRAMES_IN_FLIGHT).expect("MAX_FRAMES_IN_FLIGHT exceeds u32"));
let command_buffers = unsafe { device.allocate_command_buffers(&alloc_info)? };
// 10. Synchronization Primitives
let sync =
sync::create_sync_primitives(&device, MAX_FRAMES_IN_FLIGHT, swapchain_images.len())?;
// 11. GPU Memory Allocator
let mut allocator = create_allocator(&instance, &device, physical_device)?;
// 12. Graphics Pipeline Configuration
let pipeline_layout = pipeline::create_pipeline_layout(&device)?;
let graphics_pipeline =
pipeline::create_graphics_pipeline(&device, pipeline_layout, swapchain_format)?;
// 13. Vertex Buffer Initialization
let (vertex_buffer, vertex_allocation) =
create_vertex_buffer(&device, &mut allocator)?;
Ok(Self {
_entry: entry,
instance,
debug_utils,
debug_messenger,
physical_device,
device,
graphics_queue,
graphics_queue_index,
surface_loader,
surface,
swapchain_loader,
swapchain,
swapchain_images,
swapchain_format,
swapchain_extent,
swapchain_image_views: image_views,
command_pool,
command_buffers,
allocator,
pipeline_layout,
graphics_pipeline,
vertex_buffer,
vertex_allocation,
sync,
current_frame: 0,
})
}
}
/// Creates a GPU memory allocator.
fn create_allocator(
instance: &ash::Instance,
device: &ash::Device,
physical_device: vk::PhysicalDevice,
) -> Result<gpu_allocator::vulkan::Allocator, RendererError> {
let allocator_create_info = gpu_allocator::vulkan::AllocatorCreateDesc {
instance: instance.clone(),
device: device.clone(),
physical_device,
debug_settings: gpu_allocator::AllocatorDebugSettings::default(),
buffer_device_address: false,
allocation_sizes: gpu_allocator::AllocationSizes::default(),
};
let allocator = gpu_allocator::vulkan::Allocator::new(&allocator_create_info)
.map_err(RendererError::AllocationError)?;
Ok(allocator)
}
/// Creates a vertex buffer and populates it with initial triangle data.
#[allow(clippy::expect_used)]
fn create_vertex_buffer(
device: &ash::Device,
allocator: &mut gpu_allocator::vulkan::Allocator,
) -> Result<(vk::Buffer, gpu_allocator::vulkan::Allocation), RendererError> {
let vertices = [
mesh::Vertex {
position: [0.0, -0.5, 0.0],
tex_coord: [0.5, 0.0],
},
mesh::Vertex {
position: [-0.5, 0.5, 0.0],
tex_coord: [0.0, 1.0],
},
mesh::Vertex {
position: [0.5, 0.5, 0.0],
tex_coord: [1.0, 1.0],
},
];
let buffer_info = vk::BufferCreateInfo::default()
.size(u64::try_from(std::mem::size_of_val(&vertices)).expect("Vertices size exceeds u64"))
.usage(vk::BufferUsageFlags::VERTEX_BUFFER);
let vertex_buffer = unsafe { device.create_buffer(&buffer_info, None)? };
let requirements = unsafe { device.get_buffer_memory_requirements(vertex_buffer) };
let vertex_allocation =
allocator.allocate(&gpu_allocator::vulkan::AllocationCreateDesc {
name: "Vertex Buffer",
requirements,
location: gpu_allocator::MemoryLocation::CpuToGpu,
linear: true,
allocation_scheme: gpu_allocator::vulkan::AllocationScheme::GpuAllocatorManaged,
})?;
unsafe {
device.bind_buffer_memory(
vertex_buffer,
vertex_allocation.memory(),
vertex_allocation.offset(),
)?;
let ptr = vertex_allocation
.mapped_ptr()
.ok_or(RendererError::NoSuitableGpu)? // Should have a better error but for now
.as_ptr();
std::ptr::copy_nonoverlapping(
vertices.as_ptr().cast::<u8>(),
ptr.cast::<u8>(),
std::mem::size_of_val(&vertices),
);
}
Ok((vertex_buffer, vertex_allocation))
}