Voxel RPG and survival sandbox in a medieval fantasy world bound by twelve elements and unravelled by a thirteenth. Rust + Vulkan engine, Lua-moddable gameplay, server-authoritative QUIC multiplayer.
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2026-06-27 22:58:27 +02:00
.agents/rules chore(workspace): add rtk rules for antigravity 2026-05-12 10:07:13 +02:00
.github chore(workspace): track binary assets via Git LFS 2026-05-17 21:09:38 +02:00
assets chore(workspace): add SPDX identifiers to source files 2026-05-17 21:06:39 +02:00
crates refactor(workspace): rename project codename from Catalyst to Synvael 2026-06-27 22:57:08 +02:00
mods/example_mod chore(workspace): add SPDX identifiers to source files 2026-05-17 21:06:39 +02:00
tools chore(workspace): add license-header script 2026-05-17 21:06:24 +02:00
.gitattributes chore(workspace): drop duplicate spv rule added by lfs migrate 2026-05-17 21:41:04 +02:00
.gitignore Initial workspace structure 2026-04-28 00:02:00 +02:00
AGENTS.md docs(workspace): require graph refresh after large features 2026-06-27 22:58:27 +02:00
Cargo.lock feat(shared): define base voxel world types and procedural generation 2026-05-16 19:03:29 +02:00
Cargo.toml chore(workspace): declare license metadata in Cargo.toml 2026-05-17 21:06:13 +02:00
CLAUDE.md docs(workspace): require graph refresh after large features 2026-06-27 22:58:27 +02:00
LICENSE.md refactor(workspace): rename project codename from Catalyst to Synvael 2026-06-27 22:57:08 +02:00
rustfmt.toml chore(workspace): configure linters and format codebase 2026-05-12 11:43:17 +02:00
selene.toml fix(workspace): remove std from selene to avoid feature errors 2026-05-12 12:30:52 +02:00
stylua.toml chore(workspace): configure linters and format codebase 2026-05-12 11:43:17 +02:00