// SPDX-License-Identifier: AGPL-3.0-only //! A dedicated thread that owns every open region file and services load, write-back, remove, and flush requests over a channel. use std::collections::HashMap; use std::collections::hash_map::Entry; use std::path::{Path, PathBuf}; use std::thread::{self, JoinHandle}; use crossbeam_channel::{Receiver, Sender}; use shared::save::SaveError; use shared::world::{ChunkData, ChunkPos}; use tracing::warn; use super::region_file::{RegionFile, region_coords, region_path}; /// A request sent to the save actor. Read and flush requests carry a one-shot reply channel; write and remove requests are fire-and-forget, mutating only the in-memory region image until a flush. pub enum SaveRequest { /// Reads the stored chunk at a position, replying with the saved modification if one exists. Read { /// The chunk position to look up. pos: ChunkPos, /// The one-shot channel the actor replies on: `Ok(Some(data))` for a saved modification, `Ok(None)` when the chunk was never modified, or `Err` on a save-layer failure. reply: Sender, SaveError>>, }, /// Writes a modified chunk's diff into its region, replacing any prior record. Mutates only the in-memory image; durability waits for a `Flush`. Write { /// The chunk position the diff is stored under. pos: ChunkPos, /// The baseline-relative diff to persist. data: ChunkData, }, /// Drops any stored record for a position, reclaiming its space into the region free list. Used when a clean chunk is unloaded. Remove { /// The chunk position whose record is dropped. pos: ChunkPos, }, /// Flushes every dirty region to disk, replying once all are written. Flush { /// The one-shot channel the actor replies on: `Ok(())` when every dirty region flushed, or the first `Err` encountered. reply: Sender>, }, } /// A handle to the running save actor: the request sender plus the owning thread's join handle. pub struct SaveActor { /// The sending end of the request channel; cloned into every worker so it can issue reads. request_tx: Sender, /// The actor thread handle, retained so it can be joined on shutdown. #[expect( dead_code, reason = "retained for a future graceful-shutdown join path" )] handle: JoinHandle<()>, } impl SaveActor { /// Spawns the actor thread, which owns the region files beneath `region_dir` for its lifetime. #[must_use] pub fn spawn(region_dir: PathBuf) -> Self { let (request_tx, request_rx) = crossbeam_channel::unbounded::(); let handle = thread::spawn(move || actor_loop(®ion_dir, &request_rx)); Self { request_tx, handle } } /// Returns a fresh sender for a worker to issue requests through. #[must_use] pub fn sender(&self) -> Sender { self.request_tx.clone() } } /// The actor's run loop: it owns the region-file map and answers requests until every sender is dropped. fn actor_loop(region_dir: &Path, request_rx: &Receiver) { // The actor is the sole owner of this map, so region files need no lock of their own. let mut regions: HashMap<(i32, i32, i32), RegionFile> = HashMap::new(); while let Ok(request) = request_rx.recv() { match request { SaveRequest::Read { pos, reply } => { let result = read_chunk(&mut regions, region_dir, pos); // A send error means the requesting worker has gone away; the reply is simply dropped. let _ = reply.send(result); } SaveRequest::Write { pos, data } => { // `last_modified` is record metadata only, not a worldgen input, so a zero placeholder is acceptable until a real timestamp source is wired. let last_modified = 0; match region_mut(&mut regions, region_dir, pos) { Ok(region) => { // A failed encode must not go unnoticed; the write is otherwise silently lost. if let Err(error) = region.write_chunk(pos, &data, last_modified) { warn!(?error, ?pos, "chunk write-back failed; edit dropped"); } } Err(error) => warn!(?error, ?pos, "region open failed; write-back dropped"), } } SaveRequest::Remove { pos } => match region_mut(&mut regions, region_dir, pos) { Ok(region) => region.remove_chunk(pos), Err(error) => warn!(?error, ?pos, "region open failed; record not removed"), }, SaveRequest::Flush { reply } => { let result = flush_dirty(&mut regions); // A send error means the requester has gone away; the reply is simply dropped. let _ = reply.send(result); } } } } /// Flushes every dirty region to disk, returning the first error while still attempting the rest. /// /// # Errors /// /// Returns the first [`SaveError`] produced by [`RegionFile::save`]; remaining dirty regions are still flushed. fn flush_dirty(regions: &mut HashMap<(i32, i32, i32), RegionFile>) -> Result<(), SaveError> { let mut result = Ok(()); for region in regions.values_mut() { // Clean regions are skipped so a flush never rewrites an unchanged file. if !region.is_dirty() { continue; } if let Err(error) = region.save() { warn!(?error, "region flush failed"); // The first failure is reported; later regions are still flushed. if result.is_ok() { result = Err(error); } } } result } /// Returns the region file covering `pos`, opening and caching it on first access. /// /// # Errors /// /// Returns a [`SaveError`] from [`RegionFile::open`] if the region file exists but cannot be read or decoded. fn region_mut<'a>( regions: &'a mut HashMap<(i32, i32, i32), RegionFile>, region_dir: &Path, pos: ChunkPos, ) -> Result<&'a mut RegionFile, SaveError> { let key = region_coords(pos.x, pos.y, pos.z); // The region file is opened once on first touch; every later access hits the in-memory copy. match regions.entry(key) { Entry::Occupied(entry) => Ok(entry.into_mut()), Entry::Vacant(entry) => Ok(entry.insert(RegionFile::open(region_path( region_dir, pos.x, pos.y, pos.z, ))?)), } } /// Reads the stored chunk at `pos`, opening and caching its region file on first access. /// /// # Errors /// /// Returns a [`SaveError`] if the region file cannot be opened or the stored record cannot be decoded. fn read_chunk( regions: &mut HashMap<(i32, i32, i32), RegionFile>, region_dir: &Path, pos: ChunkPos, ) -> Result, SaveError> { region_mut(regions, region_dir, pos)?.read_chunk(pos) }