Serkyo
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d68cb966f7
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feat(renderer): shade voxel faces with a directional light
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2026-08-05 00:26:31 +02:00 |
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Serkyo
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0fd4378c3c
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chore(renderer): compile shaders at build time
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2026-08-04 02:41:33 +02:00 |
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Serkyo
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8af6ae9661
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feat(assets): size and tint debug raster passes in the vertex shader
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2026-07-27 21:36:14 +02:00 |
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Serkyo
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57d8729470
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chore(assets): store compiled shaders via git lfs
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2026-07-22 04:23:46 +02:00 |
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Serkyo
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5efe937168
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feat(assets): apply per-chunk world offset in voxel vertex shader
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2026-07-16 00:05:30 +02:00 |
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Serkyo
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4399e88412
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chore(assets): recompile cube shader spir-v
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2026-07-07 19:01:16 +02:00 |
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Serkyo
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cd7ab3a3c5
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chore(workspace): add SPDX identifiers to source files
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2026-05-17 21:06:39 +02:00 |
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Serkyo
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72b9c9e885
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feat(assets): add default worldgen data pack
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2026-05-16 19:03:39 +02:00 |
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Serkyo
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38077c980d
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feat(renderer): implement depth testing and indexed 3d rendering
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2026-05-12 23:00:30 +02:00 |
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Serkyo
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51683c08ac
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ci(workspace): clean up lua CI logic and add placeholder scripts
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2026-05-12 12:11:03 +02:00 |
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Serkyo
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5887b2a2a8
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feat(assets): add cube vertex and fragment shaders
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2026-05-10 22:00:40 +02:00 |
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