refactor(client): mesh chunks via the renderer and drop the client copy
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@ -8,8 +8,6 @@ use shared::protocol::chunk::ChunkMessage;
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use shared::world::{CHUNK_SIZE, Chunk, ChunkData, ChunkPos};
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use tracing::{debug, error};
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use crate::meshing;
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/// Radius, in chunks, of the region kept resident around the camera center. Also the radius the client subscribes with, so the server's resident set matches the client's.
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// TODO: make configurable / drive from view-distance setting.
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pub const LOAD_RADIUS: i32 = 8;
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@ -80,7 +78,7 @@ impl ChunkManager {
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/// Materializes, meshes, and uploads one delivered chunk, marking its position resident.
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fn apply_chunk(&mut self, pos: ChunkPos, data: &ChunkData, renderer: &mut renderer::Renderer) {
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let chunk = data.materialize(&self.baseline);
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let (vertices, indices) = meshing::generate_mesh(&chunk);
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let (vertices, indices) = renderer::meshing::generate_mesh(&chunk);
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// Uploading a zero-length buffer is invalid, so an all-air chunk skips the renderer entirely. It is still marked resident below so a later delivery is not double-counted.
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if !indices.is_empty() {
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@ -6,7 +6,6 @@
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mod camera;
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mod chunks;
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mod meshing;
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use std::time::Instant;
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@ -1,208 +0,0 @@
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// SPDX-License-Identifier: AGPL-3.0-only
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use renderer::mesh::Vertex;
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use shared::world::{BlockId, CHUNK_SIZE, Chunk};
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#[expect(
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clippy::cast_precision_loss,
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clippy::cast_possible_truncation,
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clippy::too_many_lines,
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reason = "voxel coordinates and vertex counts are small and lossless as f32/u32; the per-face unrolling is intentionally long"
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)]
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pub fn generate_mesh(chunk: &Chunk) -> (Vec<Vertex>, Vec<u32>) {
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let mut vertices = Vec::new();
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let mut indices = Vec::new();
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for x in 0..CHUNK_SIZE {
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for y in 0..CHUNK_SIZE {
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for z in 0..CHUNK_SIZE {
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let block = chunk.get(x, y, z);
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if block == BlockId::AIR {
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continue;
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}
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let fx = x as f32;
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let fy = y as f32;
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let fz = z as f32;
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if y == CHUNK_SIZE - 1 || chunk.get(x, y + 1, z) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz + 0.5],
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color: [0.2, 0.8, 0.2],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz + 0.5],
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color: [0.2, 0.8, 0.2],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz - 0.5],
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color: [0.2, 0.8, 0.2],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz - 0.5],
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color: [0.2, 0.8, 0.2],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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if y == 0 || chunk.get(x, y - 1, z) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz - 0.5],
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color: [0.1, 0.4, 0.1],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz - 0.5],
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color: [0.1, 0.4, 0.1],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz + 0.5],
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color: [0.1, 0.4, 0.1],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz + 0.5],
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color: [0.1, 0.4, 0.1],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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if x == CHUNK_SIZE - 1 || chunk.get(x + 1, y, z) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz + 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz - 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz - 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz + 0.5],
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color: [0.15, 0.6, 0.15],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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if x == 0 || chunk.get(x - 1, y, z) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz - 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz + 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz + 0.5],
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color: [0.15, 0.6, 0.15],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz - 0.5],
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color: [0.15, 0.6, 0.15],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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if z == CHUNK_SIZE - 1 || chunk.get(x, y, z + 1) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz + 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz + 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz + 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz + 0.5],
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color: [0.18, 0.7, 0.18],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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if z == 0 || chunk.get(x, y, z - 1) == BlockId::AIR {
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let base_idx = vertices.len() as u32;
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vertices.push(Vertex {
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position: [fx + 0.5, fy - 0.5, fz - 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy - 0.5, fz - 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx - 0.5, fy + 0.5, fz - 0.5],
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color: [0.18, 0.7, 0.18],
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});
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vertices.push(Vertex {
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position: [fx + 0.5, fy + 0.5, fz - 0.5],
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color: [0.18, 0.7, 0.18],
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});
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indices.extend_from_slice(&[
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base_idx,
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base_idx + 1,
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base_idx + 2,
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base_idx + 2,
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base_idx + 3,
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base_idx,
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]);
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}
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}
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}
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}
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(vertices, indices)
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}
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