Added an empty window using winit
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a2488d8015
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2427
Cargo.lock
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2427
Cargo.lock
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@ -4,3 +4,5 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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image = "0.25.10"
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winit = "0.30.13"
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@ -1,3 +1,54 @@
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fn main() {
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println!("Hello, world!");
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::window::{Window, WindowId};
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#[derive(Default)]
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struct App {
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window: Option<Window>,
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let attributes = Window::default_attributes()
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.with_title("Project Catalyst");
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self.window = Some(event_loop.create_window(attributes).unwrap());
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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},
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WindowEvent::RedrawRequested => {
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// Redraw the application.
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//
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// It's preferable for applications that do not render continuously to render in
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// this event rather than in AboutToWait, since rendering in here allows
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// the program to gracefully handle redraws requested by the OS.
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// Draw.
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// Queue a RedrawRequested event.
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//
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// You only need to call this if you've determined that you need to redraw in
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// applications which do not always need to. Applications that redraw continuously
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// can render here instead.
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self.window.as_ref().unwrap().request_redraw();
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}
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_ => (),
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}
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}
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}
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fn main() {
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let event_loop = EventLoop::new().unwrap();
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// ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
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// dispatched any events. This is ideal for games and similar applications.
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event_loop.set_control_flow(ControlFlow::Poll);
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let mut app = App::default();
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event_loop.run_app(&mut app).unwrap();
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}
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6
crates/scripting/Cargo.toml
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6
crates/scripting/Cargo.toml
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@ -0,0 +1,6 @@
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[package]
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name = "scripting"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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14
crates/scripting/src/lib.rs
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14
crates/scripting/src/lib.rs
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@ -0,0 +1,14 @@
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pub fn add(left: u64, right: u64) -> u64 {
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left + right
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn it_works() {
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let result = add(2, 2);
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assert_eq!(result, 4);
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}
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}
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