chore(client): raise the load radius to 16
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@ -15,7 +15,7 @@ use crate::mesh_pool::{JobGen, MeshJob, MeshPool, MeshResult};
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/// Radius, in chunks, of the region kept resident around the camera center. Also the radius the client subscribes with, so the server's resident set matches the client's.
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/// Radius, in chunks, of the region kept resident around the camera center. Also the radius the client subscribes with, so the server's resident set matches the client's.
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// TODO: make configurable / drive from view-distance setting.
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// TODO: make configurable / drive from view-distance setting.
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pub const LOAD_RADIUS: i32 = 12;
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pub const LOAD_RADIUS: i32 = 16;
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/// Horizontal extent, in blocks, of the resident region around the camera.
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/// Horizontal extent, in blocks, of the resident region around the camera.
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#[expect(
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#[expect(
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