feat(renderer): create image views for swapchain images
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@ -39,6 +39,8 @@ pub struct Renderer {
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swapchain_format: vk::Format,
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/// The resolution of the swapchain images.
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swapchain_extent: vk::Extent2D,
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/// The views into the swapchain images.
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swapchain_image_views: Vec<vk::ImageView>,
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}
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impl Renderer {
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@ -123,6 +125,9 @@ impl Renderer {
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let (swapchain_loader, swapchain, swapchain_images, swapchain_format, swapchain_extent) =
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Self::create_swapchain(&instance, physical_device, &device, &surface_loader, surface, width, height)?;
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// Create image views for the swapchain images
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let image_views = Self::create_image_views(&device, &swapchain_images, swapchain_format)?;
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Ok(Self {
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_entry: entry,
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instance,
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@ -139,6 +144,7 @@ impl Renderer {
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swapchain_images,
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swapchain_format,
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swapchain_extent,
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swapchain_image_views: image_views,
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})
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}
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@ -307,27 +313,68 @@ impl Renderer {
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Ok((swapchain_loader, swapchain, images, format.format, extent ))
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}
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/// Creates image views for the swapchain images.
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///
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/// An image view describes how to access an image (e.g. as a 2D texture).
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fn create_image_views(
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device: &Device,
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images: &[vk::Image],
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format: vk::Format,
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) -> Result<Vec<vk::ImageView>, RendererError> {
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let mut views = Vec::with_capacity(images.len());
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for &image in images {
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let create_info = vk::ImageViewCreateInfo::default()
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.image(image)
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.view_type(vk::ImageViewType::TYPE_2D)
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.format(format)
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.components(vk::ComponentMapping {
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r: vk::ComponentSwizzle::IDENTITY,
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g: vk::ComponentSwizzle::IDENTITY,
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b: vk::ComponentSwizzle::IDENTITY,
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a: vk::ComponentSwizzle::IDENTITY,
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})
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.subresource_range(vk::ImageSubresourceRange {
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aspect_mask: vk::ImageAspectFlags::COLOR,
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base_mip_level: 0,
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level_count: 1,
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base_array_layer: 0,
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layer_count: 1,
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});
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let view = unsafe { device.create_image_view(&create_info, None)? };
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views.push(view);
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}
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Ok(views)
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}
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}
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/// Ensures all Vulkan resources are destroyed in the correct order.
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impl Drop for Renderer {
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fn drop(&mut self) {
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unsafe {
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// 1. Destroy the swapchain BEFORE the device it belongs to
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// Destroy the swapchain
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self.swapchain_loader.destroy_swapchain(self.swapchain, None);
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// 2. Destroy the logical device
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// Destroy image views
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for &view in &self.swapchain_image_views {
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self.device.destroy_image_view(view, None);
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}
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// Destroy the logical device
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self.device.destroy_device(None);
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// 3. Destroy the surface
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// Destroy the surface
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self.surface_loader.destroy_surface(self.surface, None);
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// 4. Destroy the debug messenger if we created one
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// Destroy the debug messenger if we created one
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if let Some(utils) = &self.debug_utils {
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utils.destroy_debug_utils_messenger(self.debug_messenger, None);
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}
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// 5. Finally, destroy the instance
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// Destroy the instance
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self.instance.destroy_instance(None);
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}
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}
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