feat(client): upload origin chunk via renderer insert_mesh
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@ -178,7 +178,7 @@ impl ApplicationHandler for App {
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self.renderer
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.as_mut()
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.expect("Renderer initialized")
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.update_mesh(&vertices, &indices)
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.insert_mesh((0, 0, 0), &vertices, &indices, [0.0, 0.0, 0.0])
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.expect("Failed to upload terrain to GPU");
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// Kick off a background connect + handshake to the local server.
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